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The Videogame in the Age of Mechanical Reproduction | discuss | edit | tell a friend |

This essey Matt Barton gives an interesting background to the development of video games in the light of patens and intellectual property, It show how necessary the rather free development of the game culture has been and how essential this idea is for innovation.

The carrot analogy in relation to the stiff copyright laws:

These aren’t just carrots. These are a special hybrid carrot created by Beta Carotene Cartels, Inc. You are not allowed to share this carrot with anyone—it is ONLY for your own personal consumption. You are not allowed to modify this carrot in anyway, including boiling, baking, peeling, washing, or adding it to other vegetables (i.e., vegetable medleys). You may only eat it raw. You are expressly forbidden to try to plant this carrot and grow another carrot. You are not allowed to reverse engineer this carrot or make any chemical analyses of its structure. Finally, if you eat only part of the carrot and return later to eat the rest, you must pay the full price of the carrot again. Failure to comply with this user agreement will result in fines of up to $1,000,000.

Read the whole essey here:
http://www.armchairarcade.com/aamain/content.php?article.35

Author: Matt Barton
Editing: Bill Loguidice


 
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